Too many times it happend and I'm pretty sure lots of Wendy's player can relate to this.
Abigail's AI is amazing. I love it; ecxept from one single flaw that put my characters (and other's) numerous number of time in danger.
Abigail's AI seems most of the time to put priority on far away battles instead of following Wendy.
This usually leads to catastrofic outcomes since It often happens for a Wendy to peacefully wander around the map without looking for any trouble while Abigail will still consider non-neutral mods as an enemy to engage if she happens to float over them.
Consider these examples:
1: Battling the Deerclop. 2 players vs the giant. 1 of the player is Wendy with Abigail. The other player accidently attacks Abigail by using CRTL+F. Abigail priority is now the player as long as Wendy does not attack the Deerclop.
2: Walking into the swamp. Only wants to explore the map. Wendy runs over a tentacle: does not get it. Abigail is following behing and engages battle. Abigail loses.
I feel like a right or left click option to cancel current Abigail's action and call her back to us would be a perfect idea to avoid those issues as well as avoiding devs to completely change her AI.
Any replies/comments on this idea is appreciated!
"Abigail, come back!" -Wendy