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Axehilt's Suggestions

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  1. Default new players to "Autumn" server filters.  While nobody in the forums is likely to appreciate this, it seems like a very simple way to dramatically improve the new player experience.
  2. Improved flint-spawning.  Sometimes birds randomly drop you flint. This is flint-spawning.  It seems like this is used to trickle in players' first 1-3 flint, but it's too unreliable currently. It should be server setting, with an improved "Default" flint-spawning that more reliably gets you 3 flint (enough for axe+pick) in your first game-day and trickles in extra as time progresses (ideally limited by how much map exploration you're doing; if you're stationary in the same spot it's fine for the game not to spawn you more flint, but if you're LOOKING for flint (but can't find any because the server has been scrubbed clean by other players) then you deserve to get some.)  The same system should be used for the player's first twigs on a server with twiggy trees.
  3. Official Servers should have votekick.  It shouldn't be super easy to kick people, but players should be able to identify griefers and get rid of them.
  4. Grief Points. (PVE only) This is a modified version of the friendly fire system Planetside uses. Basically when you destroy building(s) the owner of that building gets a prompt to forgive/punish for the destruction, which causes the griefer to accumulate grief points. Servers can set a kick or ban threshold of grief points, and if a player passes that threshold they're auto-kicked (or auto-banned).  Ideally the points are tracked centrally, and servers can set Max Grief Allowed, and a griefer can't even join a server if their grief is too high.  Grief decays slowly over time (to account for genuinely accidental destruction.)
  5. Lockbox. (New item) A metal box. With a combination lock you set. Nobody can access without the combination. It takes several seconds between access attempts (to limit brute-force attempts.) Anyone who uses a lockbox is considered its "owner".  If no owners are on the server for [2] weeks, a scrap of paper is spawned somewhere in the game world with the combination written on it.
  6. Compass as default UI element.  The only purpose to a compass in Don't Starve is communicating with other players. Why not make it default, to facilitate more social gameplay?

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