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Boss weapons concept

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This is probably a little to much but would it be more rewarding Then hat wear and structures that will likely be destroyed later on

- winter staff

crafted with a spear, ice gem and clops eye, the winter staff can summon ice spikes from the ground to deal damage on enemy’s and freeze them

- larva pot

the larva pot is can be crafted with firefly scales, bone shards and charcoal, the larva pot is a torso piece carried on the players back like a backpack, over time larva will pop out of the pot and will assist the player in battle and will give off light in the middle of the night while warming the player

- the bishops staff 

this item can be obtained if you defeat the shadow bishop last, the staff can create swarms of bats that will circle around the player, if a enemy dares to attack the player while the swarm is active the bats will swarm around the enemy causing them damage overtime

- the rooks mace 

this item can be obtained if you defeat the shadow rook last, the mace can release a large moving object that can destroy structures and will disappear once it is out of the players range

- the knights sword 

this item can be obtained if you kill the shadow knight last, the knights sword when the player swings it will extend causing range damage 

- queens staff

the crafting components for the queens staff is royal jelly, spear and honey, once the staff is created you can sling sticky honey at your enemy’s slowing them down, if you fling more then 1 at the enemy you might stick them in place giving you a advantage to attack

- fog maker

 The item can be obtained from toadstool, the fog maker can create mists of poison gas in which if a enemy or anyone steps inside of the fog they will take damage

And those are some boss weapons I had in mind, anyone have any feedback for me


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