So I have one friend who plays, and they're not that hardcore as far as endgame content goes. Like dragonfly with 800+ hits required or toadstool are off the table.
I'd love to see some boss options in world gen for the giants and bosses so we can further customize our world. For those of us with smaller groups who want to take on a dragonfly more like the standard game version I took down back in the day with 2750 HP or even 13750 or 5500 it'd be cool to have that options for the super beefy "raid bosses" that most people gang up on with a full crew of wigfrids and wolfgangs, and for those of you who hate the concept of others being able to kill them more easily, have stronger options too... twice the health on deerclops etc.
Plus DST is amazing, and I love difficult, but QOL changes like this would probably bring in a lot more players and a lot more support for Klei which would be good long term.
And it's great for solo payers too, 800+ hits on my own or three days gathering gunpowder to kill the dragonfly while she sleeps is more tedious than hard. For me it's the insane healthpools for toadstool and dragonfly etc that is just a bit overboard. I can fight them and easily hold my own, but... it's just not meant for one or two players. And many of us don't want to play with randoms, too many bad experiences with greifers.
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I'd like to see some boss difficulty options for world gen
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