Since in past 5 years playing DST, I can only survive on land
I enjoy the role being treasure hunter and living on the sea now
IT IS SUCH REFRESHING and unique LIFE STYLE !
Suggestion for eco on the sea ( mainly fuelable resource for fire or light )
1. a set piece on the sea
- an area that you can find some of sea stacks having light bulb plant
- light bulb plants grow around on a sea stack
these light bulb plants shouldn't be flamable because they grow in the wet condition
skitterquid may spawn in that area, and they do eat those light bulb
2. DST bouy
- can be only built on the sea
- an exclusive alternative light station on the sea is really nice
- no light on initially ( has one slot required player to put light source )
- crafting with broken shells and boards (ring for sound)
alternative light sources can be put in:
a. light bulb
b. Bioluminescence
c. mushroom spore
d. fireflies
for b, c, d sections:
players should be able to feed vegetables / honey / fish meat to extend their life span
once life span expired without feeding, they are completely dead and vanish
message in bottle spawn rate is rare and low at first peer
I personally think it is actually well fit
instead of increasing message bottle spawn rate
sunken chest should be tuned for better and more efficient drops
Suggestion for Sunken Chest
some of useless drops should be removed from table first
e.g. sea fishing rod, boat kit, masts, steering wheel kit
these are actually annoying when you have already one yourself
It is very disappointed after traveling such far distance to obtain items you already have
and you are likely NEVER need another one
these items are space consuming most of the time espeically the sea fishing rod
for free fuel, logs and board that stackable are always better
I won't expect boss item appear on the drop table
but I'm sure some basic resources are worthy to be added in
1. flints ( 0~3 per chest )
flint is rare and kind of unrenewable if one decide to camp on lunar or crabby hermit
- why one consume lots of flint on the sea
a. lures from tackle receptable consume too much flints
b. crafting axe using flint ( farming logs on crabby hermit land or lunar biome for long journey preparation )
c. although gold is already in the drop table, but it is always good for alternative resource
2. tuna can food ( 0~2 per chest )
a. reuse idea from Shipwrecked seems really good for here
3. blueprint for greater boat ( armored boat ) ( drop rate: 5~10% )
a. has a slightly larger space boat at higher health points
4. silk (0~4 per chest)
5. gears, a must have thing and you cant get them on the sea
BackStory for sunken chest
why there is sunken chest and message bottles that show location for them?
there should be a ship sunk, survivors left up a message in bottle and seeking for help
obviously when players found them, they are already taking a long nap in deep ocean forever ...
so a fair chance that 0~2 few broken floating boat pieces should be spawned around sunken chest
player should able to use sea fishing rod to retrieve them, and then use hammer to open it
floating boat pieces have chance dropping boards, silks, ropes
1-2 boards, 0-2 silks, 0-2 ropes
I might come back and add more suggestions
when i have more ideas that may tunes quality of life on sea better and much worthy challenge