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Maxwell puppets shouldn't be able to mine Wobster Mounds

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As title suggests. As far as I know, those resources are non-rengeneratable, and having them destroyed whenever I pass by with a spare puppet really hurts my base, because it's too easy to forget about the puppets' existence sometimes. 

Or in a completely different direction, having someone/somewhere able to craft wobster mounds could also mitigate this issue, although I also think that this could be a bit too unbalancing as well.


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