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Suggestion: Winona building concepts

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So I was playing as winona a while ago, and i noticed that although she could make 2 types of generators, there were only 2 buildings that they could power. So here are some concepts I came up for winona's buildings and also some other suggestions.

1. An automatic slingshot of some sort. I'd imagine it would fire fast close range shots that had a higher dps than the slingshot. This would make things like farms with walls more viable, since a normal catapult would just aoe the walls. It could probably be prototyped via science machine and requires a doodad, a mosquito sack plus some rocks and twigs to make.

2. A mortar cannon. It might seem overpowered, but hear me out. Basically, it would slowly fire extremely long range rocks that would deal massive aoe damage. This probably helps most when fighting enemies with range, such as mactusk and also taking out small enemies like spiders out in one hit. Since this is so strong, I'd imagine the recepie would have to prototyped at an alchemy engine and require gears to make.

3. A building controller. This would allow anyone using it to control where buildings fire. When held, right clicking will make all the buildings with enough range shoot at that area. This would make the player be able to predict where certain fast targets would be, and hit them.

4. Gen/Gemerator buffing other buildings. Basically this would allow the generators to buff non-winona buildings, such as ice boxes and flingos. My idea is that ice boxes would make food spoil even slower, and flingos would fling faster and also use the generator as it's fuel source. 

5. Controlling the behavior of the buildings. Exactly what it sounds like. Winona should be able to tell her buildings to attack everything, or just hostile mobs. This would make automatic farms much more viable, and also allows the farming of passive/neutral mobs

 

So yeah, those are my ideas for what klei could add to this character. Thanks for reading this


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