Winona's rework was disappointing, and I’m not the only one who think like this, I’m seeing polls about who received the worst rework and Winona is the winner. Woodie and Wendy received a re-rework but not winona. I have little ideas to make Winona a better character to play and not what she is actually, a character who people only change to make catapults and then change the character again because looks like she is the only good thing that have.
First: Make Spotlight better because for now it’s just a waste of resources to make one.
• It can illuminate mobs now but character are first.
• (Pretty please) Make the Spotlight AUTO-SWITCH-OF when is day, dusk, or there isn’t any character or mob in the area, and AUTO-SWITCH-ON in night if there is a mob or character in the area. (In caves they auto switch on when if a mob or character in the area)
• One spotlight for character or mob, to don't waste the energy and because is very silly to use 3 or 4 for only one character.
Why this changes? Spotlights need to work different because we already have fire pits, lanterns, miner hats… even Deck Illuminator works better than spotlights, and all of the then make more light. Make Spotlight an “efficient light” is a great option considering that you need to build the generator too and use only nitre or gems for light. I don't want to put a switch in the generators because I want to improve only the spotlights not the catapults.
Now make Winona a good character to play with (Not only to make catapults):
• She doesn't lose hunger for crafting items.
• She crafts at normal when she is hungry
• She needs half of nitre to fill a generator.
• She needs fewer hits when is using a hammer to smash something.
• She is the only one who can use Trusty tape to fix burnt structures.
And that's all, I don’t think Klei is going to see this but if you like these ideas please help me to help Winona, share and all of this.
Thanks for your time.