These are some QOL Improvements I would like to see be added for the Console, and for Pc as well if not already implemented.
Main Menu additions
- To be able to move worlds to different world slots in the Host Game screen.
- To be able to make a copy of a world.
Miscellaneous
- To be able hold the eat or heal button to continuously eating/healing the item in the slot while its in your inventory, just like you can with cooking.
- For dropped items in close proximity of each other to be stacked. (If this is already a thing, it doesn't work in an ocuvigil's POV)
-This will hopefully improve game stability and improve lag issues, but most importantly it is really convenient for large item farms.
- The ability to turn off and un-socket ocuvigils
-Sometimes I don't want to let new players that joined the world know where my base is, which is why I would like an option to turn it off.
-The option to un-socket is to be able to change the gem type and being able to have ocuvigils with different colors for different purposes.
- Why cant you burn bunny puffs? Make them burnable.
Console Only
- Add more trophies/achievements to the game with each major update.(Like "Kill Queen Bee" and "Reset the caverns")
- Pull up Map while moving
-I know its not implemented because you move with the L&R Joysticks which are also for moving the map. But is it possible to move the map with PlayStation Touchpad, or to make it fair for all consoles using the arrow sticks to move the map while its open. And if people do not like it for some reason, make a setting to turn it back to normal.
- Being able to see your health, hunger, and sanity points at all times.
-I would understand why this isn't a thing, but I think console you have this. The reason being is that pc can check their stats without much danger, while console players have to "open" the inventory to be able to see the points, which will inable us from running and doing anything else.
If you read this let me know what you think about it.
P.s: I don't know if some of these were already implemented or reasons why they are not.