DISCLAIMER: If you're here to complain about a new thread, or give non-constructive criticism, gladly **** off. Good day
Biomes: Biomes are simply added to the mainland as usual. Beaches only spawn at the sides for obvious reasons. - Similar biomes are combined, for example the two Marshes become one with two types of turf and more enemies.
Reskins: Reskins become seasonal or resource variants, like, Seagulls could replace Vultures. Just an idea.
Seaworthy: Seaworthy is added, simply lowers sanity in one mode, raises it in the other. (Right-click to toggle.) I had much better ideas but why bother, they'll just be flamed.
Weather:
Wind: Wind is now implemented to Autumn and Spring, being mild breezes in Autumn and horrendous gails in Spring. Perhaps a cool breeze in Summer, too?
Puddles: Puddles are added to Spring. Not much change.
Obsidian Meteors: Happen in Summer, but only in the Rocky biome.
Volcano: Moved to Rocky Biome, can no longer be climbed.
Volcano Biome: Moved to Caves.
Characters:
Walani:
*Dries off quickly
*I forgot this perk, it's the one about needing more food
*Has a makeshift Shelter (in-game, clearly recognisable as the Surfboard with some cloth over it. Crafting: 2 Boards, 4 Seashells, 4 Silk)
Warly:
Stays the same, dude is awesome.
Wilbur:
Stays the same, as he still has monkeys to command.
Woodlegs:
*Has a lucky hat (gives better loot from graves, and less chance of a ghost.)
*Has a nifty backpack (Booty Bag.)
*Longs for the sea (loses 3 sanity a minute. Is that too much?)
If I missed anything, point it out, if you like the idea, tell me what to improve, if you don't like it, be constructive.
Don't reply with:
"ughh not another SW thread"
"zomg put your threads in a megathread"
"shhhshshh"
- I'll just report them \_( *-* )_/