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Werebeaver Tweak

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So I just got killed by some hounds as the werebeaver. Rather, I got mauled by them and then starved to death for want of chewing. It kind of made me think, is there anyone else whom would like to see the werebeaver made a little tougher? I can see why it isn't as tanky, for pvp reasons, but during the full moon the werebeaver is defenseless. I mean, it doesn't have the toughness it used too, it doesn't do as much damage as it used too (someone please correct me if I'm wrong), and it's hunger is sooooo high that if you are not chewing down rocks/trees at all times, you will start to starve. 

Now I see why that is; after all, in DS when you revert back into Woodie, your health and sanity are down, and so I can't mark that as bad or unfair. I think the hunger and sanity drain are rather clever ways of implementing that debuff in pvp. It's almost inevitable that you will lose health as the werebeaver. 

But the werebeaver is supposed to be a tank!

If my hunger damages me, that's one thing. In fact I think that's a good alteration. But if I can't even take on four hounds by myself, then what is the point of being a giant, BA beaver! If I stop eating trees to fight off hounds, shadows, or anything else, for even a moment, I start to starve, and even if I do fight them, I'm hardly any better off than using a spear as normal Woodie (again, please correct me if I'm wrong). Even if the damage you can dish out as a beaver stays the same, I would at least like to see it's toughness brought back up to the log armor, if the devs deem that in line with how they want the game.

What do you all think?

 

 

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