Quantcast
Channel: [Don't Starve Together] Suggestions and Feedback Latest Topics
Viewing all articles
Browse latest Browse all 8116

Ideas on how to change attacks from creatures to make up for lag

$
0
0

Not sure if this is because of my crappy internet or my computer, but I seem to notice that the combat in DST is much more slower to respond than in single players DS. For example you could be far enough away from spiders in DS and not get hit, whereas the same distance in DST gets you hit. This doesnt seem like a problem until you add it up with the overall increased health that all the mobs have. This wouldn't be a problem if it wasn't for the fact that:

  • You can now only Hit werepigs once before they attack you (used to be twice).
  • Charging and attacking spiders with the kiting method is a lot harder than before since it appears their hit box is bigger. Meaning the only way to kite spiders is either thru parkour-like kiting or traps
  • Because of this lag everyone's hit boxes seems bigger, making it harder to dodge. (even Giant's attacks)

I'm all about not making DST easier, but the fact that there's a 0.5 second lag in combat makes it pretty hard and frustrating to kite things compared to Single player DS. 

I think there are a few ways to change this, such as decreasing the range of creatures, increasing the amount of time between attack and health loss. 

 

Please let me know If I'm the only one who experiences this 0.5 second lag in combat (compared to single player DS)

Otherwise Bump this up so the devs can see it?


Viewing all articles
Browse latest Browse all 8116

Trending Articles