Can it be translated in Romanian to? I could help with the translation. Thank you.
Can it be translated in Romanian to? I could help with the translation. Thank you.
What do you guys think ? Too Girly xD?
I think a nice additional gamemode that would make PVP alot more interesting is designated teams. Two spawns with two teams on two halves of the world with a mysterious force (some barrier) keeping players from going to the side they didn't spawn on until a certain day.
Ladies and Gentlemen,
this is quite an old idea of mine, but @AnonymousKoala and @Asparagus convinced me to actually post it here. For those late-game periods when the base is up and running (and you don't want to make it enormous), pretty much everything has been prototyped and you're the only soul on the server for one reason or another, what would you do?
I proudly present thee...
...the challenge of domesticating a hound.
Yes, your very own puppy for petting, feeding, throwing sticks and other nefarious purposes you may come up with more! This should be a great, high-risk, long-time activity. We have beefalos, but unless you're trying to tame them in heat, there is little peril in just mechanically feeding it vegetarian food and mounting after enough time has passed. Getting a dog, however, would be a grander feat. Let's picture ourselves this...
Equipped with battle gear, food and all you may need for this harrowing challenge, you gather your party and venture forth embark on a journey to one of the most dangerous surface biomes - the desert with hound mounds. You have to find a good time when the adults are distracted, get close enough to such a lair and quickly snatch a puppy. Naturally, the pack will turn the attention to you no matter what has been. Likely even bait in form of meat-based food won't be enough for the members to abandon the wailing pup. You will need all your speed, cunning and suicidal instincts kiting training to escape somehow unscathed and with your coveted would-be canine companion in tow.
Alright, congratulations for making it out alive and with the pup. But you're not done yet. The puppy needs warmth, food and social stimulation. Be ready to have a firepit or at least a thermal stone at hand at all times as well as dishes like meatballs plus catcoon toys or sticks if you want to tame a hound. As your relationship blossoms, the puppy grows and (hopefully) allows you more. You can now sleep with it at your side if you have a (slightly bigger) bedroll for a sanity gain and warmth, pet it for sanity, start teaching it the basic commands (stay, flee and attack/defend). Be sure to feed and pet it though lest it turns on you like that damn smallbird!
If you train it well, you can command it to attack with Ctrl-click. Maybe it will even occasionally bring you a rabbit or a moleworm after seeing you catch many with traps. If not... here goes Abigail or a catcoon.
In summer, you will have to guard your dog from overheating by shaving it with a razor. Initially, it may be grumpy afterwards. Enough food, toys and attention as well as training by repetition should make it fully accept it and even give you a small sanity boost (all dog lovers know seeing your friend bounce without unnecessary fur instead of curling under a table, sucking out what little shade it provides, is priceless). In spring when dogs usually get impatient after the limited walks of winter, you will have to watch your canine companion so that it doesn't nip at a pig.
Please don't hunt me down for such an elaborate concept. I just want more of a challenge late-game, which would require prolonged attention (like a pet lavae) for sensible benefits. All suggestions welcome (you could for instance name your dog after successfully domesticating it based on the way signs work). Also, the closest thing I know to it is a mod by @polygone: http://steamcommunity.com/sharedfiles/filedetails/?id=440357000&tscn=1464183482 - I know I want to test it, although my extensions would be nice - crafting generally tends to be easier than stealing from mobs.
One thing I would love to see in Don't starve is something similar to the Geometric placement mod. I believe it would really help bases have a better look to them. It would be nice for this toe be a base feature for this game without any mods. It would also help when playing on console since you can't download such a mod.
Hello,
A simple suggestion : Sign would be a lot better if it was possible to read them on the map. At the moment, it's useful in very specific situations.
For example, i would like to put sign telling "this cave exit is close to the beefalo", or "this wormhole leads to a forest full of spider", or stuff like this.
What it could look like :
Maybe you could only see sign if they are combined with a moonlens, making moonlens more useful. This way, you will also have to make choice : "Do i prefer to put a moonlens sign near this very good spot for mushroom, or near the beefaloo herd ?"
Please tell me I'm wrong and I missed it, is there STILL no sort of world pause option implemented after all this time and all the requests and the promises?
What the heck? What kind of bad joke is this...
This game is self-defined as a co-op game, well-suited to be playing with known friends and/or on LAN, its play sessions are long and time passage in the game world is very significant. It also isn't named Don't Pee Together. This lack is extremely obstructive to actually playing real co-op with friends fluidly. Really, no explanation is needed, and it's absolutely mind-boggling that this basic function isn't in yet... even after being confirmed to be planned so long ago...
By now as there are voting options for players, there should also be a server option to enable majority or unanimous vote-initiated pausing (for a preset desired amount of time, perhaps), in addition to pause and unpause buttons/commands for the host and admins.
Can we please finally get this insanely overdue basic feature in?!
Sometime in my game, it took me really a long time to find some chess piece or gears. I would like a kind of divining rod that leads you to chess piece/gears, so you could at least do something to actively search them.
Of course this rod will not need gears as an ingredient (because... It will be a little annoying )
Maybe something requiring Prestihatitator, and as ingredient, nightmare fuel, transistor, and twigs.
Sorry first time posting on here. Dunno if this falls to feedback or bug section. But due to the update.
Quote- Improved auto-attack targeting to help reduce unintentional target switching.
I can no longer interact with whatever is next/beside the wall when playing with a Gamepad. The wall takes top target priority which renders me unable to interact with my chest, cut down trees beside the wall, smash rocks beside my wall. See Screenshot and Video.
Video:
This problem only occurred once the update was applied. Therefore I can say the mods aren't the fault. Also tried turning off every mod and the problem still insist. Please rollback the "Improved auto-attack targeting to help reduce unintentional target switching." update.
I'm pretty frustrated about the mechanics of ranged weapons that hinder them unusable or if simply put, melee weapons are nearly always better to use because of how grinding it is to gather resources for and unreliable ranged weapons generally are.
Thinking some bit about it, it might be that being able to make more of them due to recipe being nerfed or the amount you craft for the same amount being buffed, could result in melee weapons becoming obsolete and darts being the thing to use nearly at all times. So, after some thinking, here's my suggestions for darts:
Have the darts have a very high chance of being dropped on the ground when fired by a player, with a lower chance of them being used up.
This would mean that the darts don't need all the grinding gone through as often, whilst at the same time, melee weapons would still stay convenient in a sense that with darts, you would need to pick up all the ones that dropped on the ground. This might also make the Lazy Forager more useful, although I think it would need more durability and/or be possible to be refueled via nightmare fuel or something else relatively cheap late/mid-game so that this could be a reliable technique.
As a result, less reed crafting, melee weapons stay relatively optimal, but darts are always a decent combat variant. Or, mix and match.
As for Weather Pain, just increase its durability to say 30 and make it possible to refuel via down feathers (3 uses per feather), because the only good and reliable use for it right now is during toadstool fight and may be sometimes when you're screwed during a hound attack and you can try and use it as a last resort.
I really hope that some changes will be made to at least these two types of ranged weapons, because melee pretty much all the time becomes pretty boring after a while.
I offer to add decorating of the End Table with Evil Flowers. Pretty please, Klei! *.*
I was wondering if anyone knows of plans to bring split screen to the PC version of Don't Starve Together? I have a PS4 and already own DS+RoG, but I've kind of hit my limit on DS related purchases. Here are the versions I've purchased (in chronological order):
1) DS+RoG for PS4.
2) DS+RoG for PC (for myself)
3) DS Pocket Edition for iOS (for my wife)
3) SW DLC for PC (for myself).
4) Don't Starve Together for PC (2 license bundle, one for me and one for my daughter).
5) DS+RoG+SW for PC (for my daughter).
6) DS+RoG for Android (for myself)
With split screen coming to the PS4 version, it only seems right to include it in the PC version too. I suppose not many people play split-screen on PC, but I use a Steam Link and it would be great to all be able to play together on the couch.
Hi Klei,
I am writing this post to ask two questions.
1. Will there be an ARM port for DST for someone who wishes to play DST on ARM based CPUs. (Hint: You have a working DS for Android called DS:PE, Many chromebooks are available with ARM CPUs. Even I currently use chromebook to play DST but it's x86)
2. Will be a powerpc port for someone who wishes run the DST:DS on powerpc architecture instead of x86. (Hint: Many hosting providers do provide powerpc infrastructure at a reasonable cost and full control)
These questions sound bit odd due to the absence of steam gui and console clients for ARM or POWERPC but I had to ask on concern of my inability to play if I ever plan on making a switch.
Thanks & Regards,
Vivek Jindal
@Moderators: Can you please move this topic to General. Sorry for the inconvenience.
I've seen a couple of topics where people wanted to fence in and sort of keep Grass Geckos as pets, but they're susceptible to disease and if I recall they disappear after a year to be replaced by normal grass?
Making them available as a pet recipe would solve the issue, and they are pretty cute so it would be fun to have a small one following you around.
The formula would likely involve Grass and Leafy Meat.
NEW PETS
I was looking at the Cute Fuzzy Animals update, and I saw the Broodling pet, I thought there could be more pets, so I wanted to throw them out there so someone could see them. So here they are:
Gobbler - 2 turkey legs and fistful of jam
Clockwork - 2 gears and electrical doodad
Rock Lobster - 40 rocks and 4 meat
Koalefant - koalefant trunk and ratatouille
Depths Worm - Glow berry and meatballs
Slurper - 3 Slurper pelt and meaty stew
The last ones are bosses which are SUPPOSED to be hard to obtain
Treeguard - 10 living logs and 40 pine cones
Goose/Goose - 20 Down feathers, 40 seeds
Bearger - Fur tuft, and honey ham
Deerclops - Deerclops Eye and ice cream
Ancient Guardian - Guardian's Horn and 20 Thulecite
Toadstool - Shroom skin, and 5 green, blue AND red mushroom spores
I really thought it was too little pets were added, so I decided to suggest a few new ones, I suggested the ones I could make sense out of. Forgive me if I left your favorite mob out of this list and tell me what mob it is and I'll answer why I did not suggest it, comment any suggestions for better recipes or suggestions in general.
I love those guys. And since they don't populate in the same way, why are they restricted to the caves?
Add an option for surface rock lobsters in the world options!
Better yet, let us unlock population control, because it's so much fun with rock lobsters.
these are toggles that would make dst on PS4 more fun. Rock lobsters are an essential part of dst.
Firstly, the new pets.
Clockwork Pawn - 1 Gear, 1 Electrical Doodad - Inspired by the Don't Starve concept art which depicted a Clockwork Pawn - Perks will be listed below.
Trunker - 1 Pumpkin, 1 Lureplant (would be diggable now) - A baby Chester with a weird eye attached. - Perks will be listed below.
Smallbird - 4 beard hair, 1 Lureplant - A Smallbird with the new critter AI - Any new perks will be listed below.
Now, the good part!
The Pet's perks:
Vargling - As a baby, attacks and kills insects such as butterflies and bees. This makes it a struggle to keep him long enough to grow into:
Vargle - Ever-so-slightly smaller than a Hound with less menacing eyes and mouth, and more rounded ears. Will not attack unless commanded to, but has a tendency to eat the meat drops of any kills. (75% chance to eat any given meat.) - Possibly could grow into a friendly Varg that can not summon hounds, but is ridable with a LOT of time and effort? **The friendly varg would not count as a pet, would not take up pet slot!**
Kittycoon - Sticks by your side, but will often wander off to scratch trees or eat seeds and food on the ground. Has a tendency to get in the way. He will grow into:
Raccat (placeholder name) - Independent, will go off by itself to hunt small things like bees, butterflies, birds and any other small animals. Brings the kill back to you. Has a tendency to start fights with Hounds or Vargs, which it can not win alone. Keep it away from the Desert! (Thinking of a potential collar/moonlens combo that will always show you where it is and whether it is in danger.) **No longer counts as a pet! (doesn't take up pet slot)**
Ewelet - Sheds steel wool every 7-14 days at random. Stays near you at all times.
Ewelus - Size of a normal sheep. Continues to shed steel wool. Can be herded due to working like the Koalefant, running from people. Neutral. Makes Ewecus nearby neutral too. **No longer counts as a pet! (doesn't take up pet slot)**
Broodling - Starts small fires in the darkness, regardless of where it is. Regenerates health by a fire. Dies in the cold.
Draggot - No longer flies. Looks like a crocodile in size and stature. Begins to take on the appearance of the dragonfly, with stubby wings that can not lift it (will attempt it from time to time) - Now begins to work like the Lavae, but different at the same time. It changes to it's 'enraged' form in Darkness, giving off heat and light, but too much to safely stand too near! Could potentially grow into a full friendly Dragonfly with a massive cost.
Glomglom - Gives off the sanity aura of glommer (when touching directly, the highest aura) divided by two, but in the full range of Glommer's aura. Follows Glommer if one is with you. Grows up into Glomming on a full moon.
Glomming - Works and looks like Glommer but with only two eyes. Requires no flower as it follows you automatically. Follows Glommer if one is with you (thus being further away from you)
Clockwork Pawn - Follows you, gives electric shocks to anyone that attacks you or it (effectively strikes them with lightning.) - Does not grow up.
Trunker - 4 slot Chester that doesn't require an eyebone. That's the gist of it, anyway. Grows up into:
Chestette - 9 slot Chester lookalike, but with two eyes. Can not become Shadow or Ice Chestette. Doesn't require an eyebone of any form. If you have Chester with you, it will follow Chester. After 14 days of following Chester, it will "give birth" to a Trunker. If the Trunker dies, it will respawn after 14 days. Maximum of one birthed Trunker.
Smallbird - Works like the pets do at the moment. Requires feeding, will ask for food, but avoids fights and plays around.
Teenbird - Fights with you, with some minor kiting. Attacks you when completely starving.
This effectively lets everyone get a Chester or Glommer, in true Multiplayer spirit.
Unless otherwise specified, they grow up after being with their owner for 21 days.
The pet count would be upped to 3, allowing people to get a Chestette, Glomming and one other pet, rather than rushing for the eyebone and glommer's flower. It is not required that 2 are those two pets, but it was designed with those in mind.
I hope you like my ideas!
Recently I've been playing Don't Starve Together, it's one of the best multiplayer experiences I've had in awhile, specially since it's an indie (because it's an expansion to Don't Starve) game, it's an accomplishment for an indie to be multiplayer, while being successful.
One of the fundamental choices in DST to survive are choosing the right character. Doesn't seem about to be a tough choice at first, considering every character has their perks and downsides, right? Well, as any player who wishes to achieve I've been watching Don't Starve game play a long time ago, even before Don't Starve Together ever came for the purpose to learn about the characters and the game.
The most new-player friendly characters seem to be Wilson,Wendy because they don't have any major downsides also their perks seem to outweigh any downsides (as if Wilson had any downsides to begin with) that both of them have. Followed along Willow, WX-78, Wickerbottom,Wigfrid,Woodie,Webber, Maxwell who seem to appeal for a higher level of skill for players, just a moderately higher level of skill.
Don't get me started on Wes, we all know he's a joke/hardcore character. He was meant to be a challenge being played, especially by seasoned players, that doesn't include me!
Now here's what i'm building up towards, finally announcing, Wolfgang 'The Strongman'!
Wolfgang, the strongest character in the game if managed correctly! Dealing 2X Damage when 'Mighty' which occurs when his hunger is full! However at the same time it's a downside.... His hunger depletes 3X faster when mighty, normal form 1.5x, Wimpy 1x.
It seems like a fair trade, right? If you excel in beating the game's title (Don't Starve) with ease...
... But one tiny problem .... HUNGER IS THE HARDEST FACTOR IN THE GAME TO CONTROL!
Now, I know I might be be exaggerating but you know it's true. One of the most common deaths in the game occurs with starvation. While it doesn't occur in the early days, it most likely increases in difficulty over seasons, Winter: crops don't grow, Summer: drought of crops.
In a game about survival, trying to keep that belly full is important, specially since it's the whole premise of the game, Don't Starve.
Wolfgang always seems to be hungry all the time, no matter how much you feed him. Hell, why not just go be a Wilson and negate all those negative effects? Not worrying about hunger is a huge perk.
One could argue that to save food, you could stay in "Wimpy" form, but that's more of a curse, you walk slower, hit weaker. Even weaker than Wendy and Wes. Ironic how 'The Strongman' can be the weakest character in the game.
Don't get me wrong, I love Wolfgang even if his downsides at times seems a bit overwhelming. The problem I have with him is that the community usually alienates Wolfgang, not only that but also I barely see anyone playing Wolfgang nowadays. Why you ask? Because there's another contender that potentially can go on par against Wolfgang. Wigfrid.
Wigfrid possibly being one of the most over-rated characters in the game (I'm not kidding). I have witnessed servers compiled mostly of Wigfrids and Wilsons (kind of expected). She has a 1.25x dmg multiplier, while at first it doesn't seem like much, it still reduces the amount of times it takes to kill a mob. For example a spider (100 HP) only needs 2 hits to be killed with a Battle Spear (42.5 dmg) , because of the dmg multiplier (53 dmg as Wigfrid).
Otherwise she doesn't have any major backtracking debuffs, maybe being restricted to eat meat, but lets be honest here. Most of the diet in the game includes Meatballs, since it's arguably the easiest and efficient hunger-wise meal to be made using the crock pot.
Let's get back on topic.
Wolfgang is currently alienated, and ignored by the community. While it sounds false, considering he can be literally the strongest character in the game, he's still being ignored. Why? Because he goes against the title of the game, thus making him a harder character for any type of player.
Here's my dilemma. Does the community (YOU) think that Wolfgang needs a buff or a nerf? I mean, for being a strongman, he can't even dead lift at all, not even when mighty. It makes me cry a little inside.
Please answer the poll at least and maybe comment/reply below!
Thanks for taking your time to read!
I always wished there was a bow in DS.Seems like it would fit well with the crafting.EX: 1 board, 2 silk for a basic early bow.
Perhaps a twig, flint and feather to make an arrow.Now obviously, the bow cant do TOO much damage, as it would be
quite easy to craft.
i enjoy archery in games.especially in games of survival.I've been waiting years for a Bow in DS.come on Klei!